1 Attack, 1 Defense / Knight vs. Peasant
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deceptive_distance,
seeing_openings,
grapple,
strategy,,
tactics,,
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Bind Priority
|
bind_work,
bind_sparring,
priority,
|
Bingo
|
creativity,
targeting,
thrust,
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Bone Game
|
ringen_am_schwert,
fitness,
half_sword,
wrestling,
low_gear,
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Boulder Game
|
afterblow,
doubles,
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Breakout
|
absetzen,
durchwechseln,
winding,
zucken,
chain_attacks,
direction_change,
parry_riposte,
thrust,
|
Bullshido!
|
sources,
feint,
|
Can Opener
|
dupliern,
winding,
bind_work,
same_side,
bind_sparring,
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Cat on a Hot Tin Roof
|
constant_motion,
no_retreat,
seeing_openings,
grublein,
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Chain Chomp
|
vor_nach,
fixed_distance,
initiative,
no_retreat,
grublein,
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Chamber Game
|
nachreissen,
fixed_distance,
hand_targeting,
no_retreat,
attack,
chamber,
hand_defense,
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Chicken's Wrath
|
approach,
initiative,
no_retreat,
finnish_chicken,
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Circle of Circles
|
circle,
shillhaw,
cut_angle,
offline_motion,
running_off,
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Counted Parries
|
momentum,
attack,
chain_attacks,
feint,
parry_riposte,
|
Crossed Crowns
|
zwerhau,
fixed_distance,
in_fighting,
no_retreat,
|
Curling
|
absetzen,
vor_nach,
initiative,
parry_riposte,
|
Cut-to-Thrust Game
|
schilhaw,
winding,
zornhau,
approach,
cut_to_thrust,
|
Cuts vs Thrusts
|
zornhau,
cut_arround,
feint,
thrust,
|
Day and Night
|
fitness,
mobility,
|
Deep vs Shallow - On The March
|
closing,
hand_targeting,
measure,
hand_defense,
on_the_march,
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Defend The Book
|
meyer,
sources,
creativity,
chain_attacks,
defend_the_wall,
|
Despot in the Hole
|
krieg,
vor_nach,
doubles,
chain_attacks,
cut_as_defense,
asymmetric_skill,
longsword,
grublein,
|
Direct Attack
|
attack,
ballistic_passing_step,
direct_attack,
self_scaling,
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Direct To Grapple
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ringen_am_schwert,
grapple_transition,
grapple,
direct_attack,
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Direct To Riposte
|
parry_riposte,
direct_attack,
self_scaling,
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Direct To Something
|
ringen_am_schwert,
grapple_transition,
grapple,
parry_riposte,
direct_attack,
self_scaling,
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Draw To The Button
|
high_pressure,
in_fighting,
no_retreat,
ring_control,
|
Electric Buckler
|
krumphau,
winding,
zwerhau,
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Fallen Upon
|
alber,
barring,
bind_work,
disengage,
low_guard,
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Falling Upon
|
alber,
barring,
blade_seeking,
disengage,
low_guard,
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Fechten am Grubline
|
adaptability,
decision_to_commit,
no_retreat,
grublein,
|
Feder vs Schwert
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control,
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Feints, damned feints
|
feint,
parry,
thrust,
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Fence Shortly
|
creativity,
false_edge,
short_edge,
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Fencer/Fighter
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closing,
decision_to_commit,
measure,
momentum,
timing,
on_the_march,
soviet_foil,
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Finnish Bull
|
shillhaw,
zornhau,
rock_paper_scissors,
finnish_chicken,
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Finnish Chicken
|
decision_to_commit,
measure,
ballistic_passing_step,
finnish_chicken,
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Finnish Chicken's Beak
|
seeing_openings,
thrust,
finnish_chicken,
|
Five Point Leg Game
|
uberlauffen,
leg_shots,
preparation,
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Flushing Out
|
decision_to_commit,
initiative,
preparation,
chain_attacks,
direct_attack,
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Four Openings Game
|
openings,
zwerhau,
adaptability,
leg_shots,
seeing_openings,
targeting,
cut_angle,
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From Circle to 60
|
direction_change,
latteral_motion,
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General Grievous
|
nachreissen,
hand_targeting,
cut_as_defense,
flowdrills,
star_wars,
|
General Grievous on the March
|
nachreissen,
hand_targeting,
measure,
on_the_march,
star_wars,
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Get to the Chopper
|
dupliern,
hand_pressing,
zwerhau,
feint,
slice,
defend_the_wall,
self_scaling,
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Grab or Go
|
ringen_am_schwert,
grapple_transition,
grapple,
longsword,
|
Grab or Going Nowhere
|
grapple_transition,
grapple,
half_sword,
accessibility,
|
Gustav's Gambit
|
ring_control,
chain_attacks,
defend,
foot_speed,
parry,
|
Hang, Don't Suck
|
hand_targeting,
cut_angle,
hanging_parry,
parry_riposte,
|
Hans Shot First
|
afterblow,
creativity,
initiative,
star_wars,
|
Head vs Short
|
schilhaw,
zwerhau,
short_edge,
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Head-Leg-Parry, Direct Attack
|
adaptability,
approach,
leg_shots,
meta_game,
strategy,,
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Head-Leg-Parry, Ratchet
|
adaptability,
decision_to_commit,
meta_game,
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Heavy Priority
|
initiative,
priority,
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HEMA Chess
|
adaptability,
approach,
chess,
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HVT vs Alber
|
alber,
high_vom_tag,
uberlauffen,
vom_tag,
approach,
blade_seeking,
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In-and-Out Fighter
|
measure,
mixed_weapons,
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Indirect Attack
|
durchwechseln,
winding,
zucken,
attack,
chain_attacks,
disengage,
feint,
thrust,
direct_attack,
self_scaling,
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King in the Hole
|
afterblow,
approach,
doubles,
grublein,
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La Canne
|
vor_nach,
initiative,
chamber,
cut_angle,
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La longue épée
|
ansetzen,
thrust,
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Long Division
|
adaptability,
measure,
|
Made You Jump
|
feint,
mobility,
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Measure Chicken
|
deceptive_distance,
measure,
defend,
feint,
parry,
defend_the_wall,
|
Mouse On The Chessboard
|
fitness,
foot_speed,
springen,
chess,
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Poison Blade
|
measure,
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Primo tempo
|
absetzen,
ansetzen,
parry_riposte,
thrust,
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Priority Roulette
|
vor_nach,
priority,
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Pursuit Shuffle (Symmetric Soviet Foil)
|
deceptive_distance,
soviet_foil,
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Random Priority
|
vor_nach,
initiative,
priority,
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Ring Around The Rosie
|
chain_attacks,
fitness,
foot_speed,
parry,
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Ripping Game
|
grapple_transition,
blade_grab,
grapple,
longsword,
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Rock Paper Scissors
|
zwerhau,
hand_targeting,
rock_paper_scissors,
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Ruinous Remise
|
hand_pressing,
grapple,
slice,
finnish_chicken,
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Sabre Box Game
|
nachreissen,
vor_nach,
high_pressure,
cut_as_defense,
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Sabre March
|
vor_nach,
initiative,
on_the_march,
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Seated Epee
|
winding,
thrust,
accessibility,
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Shouting Window
|
longpoint,
vom_tag,
approach,
blade_seeking,
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Show Must Go On
|
awareness,
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Shut It Down
|
decision_to_commit,
grapple_transition,
measure,
ring_control,
|
Sock Fighting
|
soviet_foil,
|
Sock Sabre Scissors
|
rock_paper_scissors,
low_gear,
|
Soviet Chicken
|
nachreissen,
deceptive_distance,
measure,
no_retreat,
attack,
soviet_foil,
|
Soviet Dussack
|
doubles,
priority,
soviet_foil,
|
Soviet Foil
|
measure,
momentum,
timing,
ballistic_passing_step,
no_gear,
on_the_march,
soviet_foil,
|
Soviet Foil Rally
|
nachreissen,
measure,
foot_speed,
soviet_foil,
|
Stale Moves
|
creativity,
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Steel vs Paw
|
closing,
getting_past_the_point,
measure,
disengage,
thrust,
|
Step-Lunge / Two-Step
|
decision_to_commit,
measure,
momentum,
direction_change,
fitness,
low_gear,
no_gear,
|
Tall vs Short
|
uberlauffen,
vom_tag,
approach,
no_retreat,
parry_riposte,
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Tapping Game
|
ansetzen,
nachreissen,
preparation,
seeing_openings,
attack,
self_scaling,
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The Berthold Special
|
hand_pressing,
zwerhau,
slice,
|
The Deadly Scissors
|
ringen_am_schwert,
blade_grab,
grapple,
|
The Hammer
|
vor_nach,
initiative,
priority,
|
The Other Tapping Game
|
bind_work,
bind_sparring,
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The RDL
|
ringen_am_schwert,
closing,
grapple_transition,
grapple,
|
The Steel Force Field
|
grapple_transition,
no_retreat,
|
The Sword Grab Scramble
|
ringen_am_schwert,
blade_grab,
grapple,
|
Thrust Toggle
|
absetzen,
ansetzen,
winding,
zucken,
chain_attacks,
parry_riposte,
thrust,
|
Tower Defense
|
chain_attacks,
defend,
feint,
fitness,
latteral_motion,
parry,
defend_the_wall,
|
Two-handed foil
|
absetzen,
feint,
parry,
thrust,
|
Uberlauffen Game
|
alber,
uberlauffen,
vom_tag,
parry_riposte,
|
Vorschlag Game
|
absetzen,
vor_nach,
parry_riposte,
soviet_foil,
|
War/Skirmish
|
bind_work,
bind_sparring,
|
Wave on Cliffs
|
hand_pressing,
bind_work,
cut_arround,
slice,
|
Wight of Ray
|
ring_control,
|
Wrestling on the March
|
ringen_am_schwert,
grapple_transition,
grapple,
on_the_march,
|
Zwerhaw Mixup game
|
dupliern,
zwerhau,
feint,
defend_the_wall,
|