HEMA Game Archive

Game List


Tag List

Source ↓
Tactical Element ↓
Technical Element ↓
Weapon/Equipment ↓
Game Variant ↓
Unclassified ↓
1 Attack, 1 Defense / Knight vs. Peasant deceptive_distance, seeing_openings, grapple, strategy, tactics,
Avatar (The Last Airbender) Game adaptability, creativity, awareness,
Bind Priority bind_work, bind_sparring, priority,
Bingo creativity, targeting, thrust,
Bone Game ringen_am_schwert, fitness, half_sword, wrestling, low_gear,
Boulder Game afterblow, doubles,
Breakout absetzen, durchwechseln, winding, zucken, chain_attacks, direction_change, parry_riposte, thrust,
Bullshido! sources, feint,
Calvin Ball creativity, awareness,
Can Opener dupliern, winding, bind_work, same_side, bind_sparring,
Canadian Two-Step attack, decision_to_commit,, defend, preparation,
Cat on a Hot Tin Roof constant_motion, no_retreat, seeing_openings, grublein,
Cat on a Hot Tin Roof v2 constant_motion, no_retreat, latteral_motion,
Chain Chomp vor_nach, fixed_distance, initiative, no_retreat, grublein,
Chamber Game nachreissen, fixed_distance, hand_targeting, no_retreat, attack, chamber, hand_defense,
Chicken's Wrath approach, initiative, no_retreat, finnish_chicken,
Circle of Circles circle, shillhaw, cut_angle, offline_motion, running_off,
Counted Parries momentum, attack, chain_attacks, feint, parry_riposte,
Crossed Crowns zwerhau, fixed_distance, in_fighting, no_retreat,
Curling absetzen, vor_nach, initiative, parry_riposte,
Cut-to-Thrust Game schilhaw, winding, zornhau, approach, cut_to_thrust,
Cuts vs Thrusts zornhau, cut_arround, feint, thrust,
Day and Night fitness, mobility,
Deep vs Shallow - On The March closing, hand_targeting, measure, hand_defense, on_the_march,
Defend The Book meyer, sources, creativity, chain_attacks, defend_the_wall,
Despot in the Hole krieg, vor_nach, doubles, chain_attacks, cut_as_defense, asymmetric_skill, longsword, grublein,
Direct Attack attack, ballistic_passing_step, direct_attack, self_scaling,
Direct Attack Rally parry_riposte, direct_attack,
Direct To Grapple ringen_am_schwert, grapple_transition, grapple, direct_attack,
Direct To Riposte parry_riposte, direct_attack, self_scaling,
Direct To Something ringen_am_schwert, grapple_transition, grapple, parry_riposte, direct_attack, self_scaling,
Draw To The Button high_pressure, in_fighting, no_retreat, ring_control,
Electric Buckler krumphau, winding, zwerhau,
Fallen Upon alber, barring, bind_work, disengage, low_guard,
Falling Upon alber, barring, blade_seeking, disengage, low_guard,
Fechten am Grubline adaptability, decision_to_commit, no_retreat, grublein,
Feder vs Schwert control,
Feints, damned feints feint, parry, thrust,
Fence Shortly creativity, false_edge, short_edge,
Fencer/Fighter closing, decision_to_commit, measure, momentum, timing, on_the_march, soviet_foil,
Fencers vs Judges edge_alignment, judging,
Finnish Bull shillhaw, zornhau, rock_paper_scissors, finnish_chicken,
Finnish Chicken decision_to_commit, measure, ballistic_passing_step, finnish_chicken,
Finnish Chicken's Beak seeing_openings, thrust, finnish_chicken,
Five Point Leg Game uberlauffen, leg_shots, preparation,
Flushing Out decision_to_commit, initiative, preparation, chain_attacks, direct_attack,
Four Openings Game openings, zwerhau, adaptability, leg_shots, seeing_openings, targeting, cut_angle,
From Circle to 60 direction_change, latteral_motion,
General Grievous nachreissen, hand_targeting, cut_as_defense, flowdrills, star_wars,
General Grievous on the March nachreissen, hand_targeting, measure, on_the_march, star_wars,
Get to the Chopper dupliern, hand_pressing, zwerhau, feint, slice, defend_the_wall, self_scaling,
Grab or Go ringen_am_schwert, grapple_transition, grapple, longsword,
Grab or Going Nowhere grapple_transition, grapple, half_sword, accessibility,
Grublein am schwert ringen_am_schwert, grapple, grublein,
Gustav's Gambit ring_control, chain_attacks, defend, foot_speed, parry,
Hang, Don't Suck hand_targeting, cut_angle, hanging_parry, parry_riposte,
Hans Shot First afterblow, creativity, initiative, star_wars,
Head vs Short schilhaw, zwerhau, short_edge,
Head-Leg-Parry, Direct Attack adaptability, approach, leg_shots, meta_game, strategy,
Head-Leg-Parry, Ratchet adaptability, decision_to_commit, meta_game,
Heavy Priority initiative, priority,
HEMA Chess adaptability, approach, chess,
HVT vs Alber alber, high_vom_tag, uberlauffen, vom_tag, approach, blade_seeking,
Imposter Syndrome creativity, awareness, strategy, tactics,
In-and-Out Fighter measure, mixed_weapons,
Indirect Attack durchwechseln, winding, zucken, attack, chain_attacks, disengage, feint, thrust, direct_attack, self_scaling,
Jump In Game shillhaw, counterattack, preparation, feint,
Kakariko Chicken decision_to_commit, direction_change, parry_riposte, finnish_chicken,
King in the Hole afterblow, approach, doubles, grublein,
Knight Takes Tower ringen_am_schwert, zwerhau, grapple,
Krump Game krumphau, disengage,
La Canne vor_nach, initiative, chamber, cut_angle,
La longue épée ansetzen, thrust,
Long Division adaptability, measure,
Made You Jump feint, mobility,
Measure Chicken deceptive_distance, measure, defend, feint, parry, defend_the_wall,
Mouse On The Chessboard fitness, foot_speed, springen, chess,
Penalty Holdem creativity, judging,
Poison Blade measure,
Primo tempo absetzen, ansetzen, parry_riposte, thrust,
Priority Roulette vor_nach, priority,
Punish Game afterblow, creativity, parry,
Pursuit Shuffle (Symmetric Soviet Foil) deceptive_distance, soviet_foil,
Random Priority vor_nach, initiative, priority,
Referee mistake! adaptability, doubles,
Renowned Remise remise, cut_arround, parry, thrust,
Ring Around The Rosie chain_attacks, fitness, foot_speed, parry,
Ripping Game grapple_transition, blade_grab, grapple, longsword,
Rock Paper Scissors zwerhau, hand_targeting, rock_paper_scissors,
Ruinous Remise hand_pressing, grapple, slice, finnish_chicken,
S64 (long long s-word) Game decision_to_commit, measure, mobility,
Sabre Box Game nachreissen, vor_nach, high_pressure, cut_as_defense,
Sabre March vor_nach, initiative, on_the_march,
Seated Epee winding, thrust, accessibility,
Shouting Window longpoint, vom_tag, approach, blade_seeking,
Show Must Go On awareness,
Shut It Down decision_to_commit, grapple_transition, measure, ring_control,
Sock Fighting soviet_foil,
Sock Sabre Scissors rock_paper_scissors, low_gear,
Soviet Chicken nachreissen, deceptive_distance, measure, no_retreat, attack, soviet_foil,
Soviet Dussack doubles, priority, soviet_foil,
Soviet Foil measure, momentum, timing, ballistic_passing_step, no_gear, on_the_march, soviet_foil,
Soviet Foil Rally nachreissen, measure, foot_speed, soviet_foil,
Stale Moves creativity,
Steel vs Paw closing, getting_past_the_point, measure, disengage, thrust,
Step-Lunge / Two-Step decision_to_commit, measure, momentum, direction_change, fitness, low_gear, no_gear,
Tall vs Short uberlauffen, vom_tag, approach, no_retreat, parry_riposte,
Tapping Game ansetzen, nachreissen, preparation, seeing_openings, attack, self_scaling,
Tethered Feathers vadi, krieg,, dupliern, tempo, winding, spada, mezza, mezzo,
The Berthold Special hand_pressing, zwerhau, slice,
The Deadly Scissors ringen_am_schwert, blade_grab, grapple,
The Hammer vor_nach, initiative, priority,
The Other Tapping Game bind_work, bind_sparring,
The RDL ringen_am_schwert, closing, grapple_transition, grapple,
The Steel Force Field grapple_transition, no_retreat,
The Sword Grab Scramble ringen_am_schwert, blade_grab, grapple,
Thrust Toggle absetzen, ansetzen, winding, zucken, chain_attacks, parry_riposte, thrust,
Tower Defense chain_attacks, defend, feint, fitness, latteral_motion, parry, defend_the_wall,
Two-handed foil absetzen, feint, parry, thrust,
Uberlauffen Game alber, uberlauffen, vom_tag, parry_riposte,
Vorschlag Game absetzen, vor_nach, parry_riposte, soviet_foil,
War/Skirmish bind_work, bind_sparring,
Wave on Cliffs hand_pressing, bind_work, cut_arround, slice,
Wight of Ray ring_control,
Wilson Game ochs, winding, thrust,
Wrestling on the March ringen_am_schwert, grapple_transition, grapple, on_the_march,
Zwerhaw Mixup game dupliern, zwerhau, feint, defend_the_wall,

Tag List

Source ↓
Tactical Element ↓
Technical Element ↓
Weapon/Equipment ↓
Game Variant ↓
Unclassified ↓
HEMA Game Archive
Developed by Sean Franklin
GD4H project