HEMA Game Archive


Rules

How the game is played/scored. This should be information about WHAT to do, but please save WHY for the "Design" field.

Additional rules could be added because:
- You've decided that the game is better in every way with the new rule.
- You found a *slight* tweak that makes a small difference in a meaningful way. (If it's a big enough change just make a new game and tag it as a variant of this one.)


Design

Why the rules are designed the way they are. What are the core skills targeted, and possible weaknesses.
Descriptions of the design iterations, failed attempts, or changes in thoughts are also helpful to other coaches.

Note

Notes on what coaches have noticed playing this game with their students.

Media

Video or article links

Five Point Leg Game

Uploaded by Stephen Cheney on 2022-04-26
Tags:   uberlauffen | leg_shots | preparation |

Rules

Normal fencing match to 15 points.
  • All hits that don't land on the legs are worth 1 point. (Hip is not the leg)
  • Clean leg hits are worth 5.
  • Leg hits which are a double or afterblow award the other fencer 2 points. (0 for whoever hit the leg)
Note (added 2023-01-08 by Sean Franklin)

I really like this one not because it develops the ability to hit legs well, but because it starts generating a good tactical understanding of why you might not want to attack a target that you think you are able to hit. It is a good prototype game for getting people into doing any sort of action you want in fencing, by virtue of making it extremely valuable but strongly emphasizing development of the counter as well.

to Wat?
HEMA Game Archive
Developed by Sean Franklin
GD4H project