HEMA Game Archive


Rules

How the game is played/scored. This should be information about WHAT to do, but please save WHY for the "Design" field.

Additional rules could be added because:
- You've decided that the game is better in every way with the new rule.
- You found a *slight* tweak that makes a small difference in a meaningful way. (If it's a big enough change just make a new game and tag it as a variant of this one.)


Design

Why the rules are designed the way they are. What are the core skills targeted, and possible weaknesses.
Descriptions of the design iterations, failed attempts, or changes in thoughts are also helpful to other coaches.

Note

Notes on what coaches have noticed playing this game with their students.

Media

Video or article links

Shouting Window

Uploaded by Stephen Cheney on 2021-04-10
Tags:   longpoint | vom_tag | approach | blade_seeking |

Rules

A starts in vom tag, B starts in longpoint.

A must attack first, but B has priority until blade contact is made. 

(added 2023-01-20 by Sean Franklin)
to Wat?
HEMA Game Archive
Developed by Sean Franklin
GD4H project