HEMA Game Archive


How the game is played/scored. This should be information about WHAT to do, but please save WHY for the "Design" field.

Additional rules could be added because:
- You've decided that the game is better in every way with the new rule.
- You found a *slight* tweak that makes a small difference in a meaningful way. (If it's a big enough change just make a new game and tag it as a variant of this one.)


Why the rules are designed the way they are. What are the core skills targeted, and possible weaknesses.
Descriptions of the design iterations, failed attempts, or changes in thoughts are also helpful to other coaches.


Notes on what coaches have noticed playing this game with their students.


Video or article links

Fechten am Grubline

Uploaded by Sean Franklin on 2022-11-13
Tags:   adaptability | decision_to_commit | no_retreat | grublein |


Fencing version of das Grubline

  • [A] has their foot "in the hole". One foot must remain planted (but can rotate) and the other can move freely. They lose if this foot moves off it's place.
  • [Z] is hopping on one foot, but can move freely. They lose if the other foot touches the ground, but are allowed to put it down as part of an attack that hits. (This is like a sacrifice throw in wrestling. You get the point if it works, you lose if it doesn't.)

Other than the footwork constraints it is sparring as normal.

Note (added 2022-11-13 by Sean Franklin)

You'll quickly see the disparity in those fighters who have a lot of ways to move, and those who are very rigid. There are a LOT of different strategies for each to employ with motion, but they break people's normal patterns and some are more flexible than others.

to Wat?
HEMA Game Archive
Developed by Sean Franklin
GD4H project