HEMA Game Archive


Rules

How the game is played/scored. This should be information about WHAT to do, but please save WHY for the "Design" field.

Additional rules could be added because:
- You've decided that the game is better in every way with the new rule.
- You found a *slight* tweak that makes a small difference in a meaningful way. (If it's a big enough change just make a new game and tag it as a variant of this one.)


Design

Why the rules are designed the way they are. What are the core skills targeted, and possible weaknesses.
Descriptions of the design iterations, failed attempts, or changes in thoughts are also helpful to other coaches.

Note

Notes on what coaches have noticed playing this game with their students.

Media

Video or article links

Electric Buckler

Uploaded by Nathan Weston on 2023-03-19
Tags:   krumphau | winding | zwerhau |

Rules

  • [A] has a longsword
  • [B] has a buckler and a sword they can hold in one hand (a longsword will do in a pinch). They must keep their buckler fully extended at shoulder height, and the blade of their sword in contact with the edge of their buckler, at all times. They can turn their body in order to move the buckler, and can move their sword around the buckler.
  • [B] scores a point if they can touch [A]'s sword with their buckler
  • [A] scores a point by landing a hit anywhere above the waist, without touching the buckler

Rules (added 2023-12-08 by Nathan Weston)

Advanced variant: [B] may move sword and buckler freely as long as they keep them in contact with each other, and can also score by landing a thrust.

This variant is much more interesting for students who are competent at the basic crooked/crossed hands actions.

Design (added 2023-03-19 by Nathan Weston)
This is designed to get people doing the basic motions of krumphau, zwerhau, and other crooked/shortened attacks. The attacker can't use straight cuts or thrusts because they will touch the buckler, so they have to find ways of going around the center.
Note (added 2023-03-19 by Nathan Weston)

This game is not remotely balanced. If [A] is at all competent at krumphau or zwerhau they will probably win most of the time. But I find many beginners struggle with the krumphau in particular, and end up doing a weird oberhau or a bad parry instead of a motion which is actually crooked. This game will fix that problem very quickly.

Note (added 2023-03-19 by Nathan Weston)

A non-game version of this, where [B] just stands still and [A] has to figure out how to hit them around the buckler, can also be useful for newbies. 

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HEMA Game Archive
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