How the game is played/scored. This should be information about WHAT to do, but please save WHY for the "Design" field.
Additional rules could be added because:
- You've decided that the game is better in every way with the new rule.
- You found a *slight* tweak that makes a small difference in a meaningful way. (If it's a big enough change just make a new game and tag it as a variant of this one.)
I originally did this with saber to help develop the attackers skills if a defender was just backing up and hand counter-sniping. And it worked very well.
When I tried it with longsword the "shallow" attacker was instead very aggressive, going forward after the hands. Which was not the original intent of the game: forcing an attacker learn how to close into a deep target against someone who wanted to keep them at bay. The addition of rules prohibiting Shallow from advancing made the game go back to the tactical scenario it was originally intended to replicate. (and made the linear path necessary)