HEMA Game Archive


How the game is played/scored. This should be information about WHAT to do, but please save WHY for the "Design" field.

Additional rules could be added because:
- You've decided that the game is better in every way with the new rule.
- You found a *slight* tweak that makes a small difference in a meaningful way. (If it's a big enough change just make a new game and tag it as a variant of this one.)


Why the rules are designed the way they are. What are the core skills targeted, and possible weaknesses.
Descriptions of the design iterations, failed attempts, or changes in thoughts are also helpful to other coaches.


Notes on what coaches have noticed playing this game with their students.


Video or article links

Falling Upon

Uploaded by Stephen Cheney on 2021-04-09
Tags:   alber | barring | blade_seeking | disengage | low_guard |


A may chose their starting guard, B must stay in alber.

  1. A wins by making blade contact.
  2. B wins by making a touch.

In the case of blades contacting as part of a touch the touch will have priority.

(added 2023-01-20 by Sean Franklin)
Rules (added 2021-04-09 by Stephen Cheney)

Adding the ability for A to land a touch will also change the game.

to Wat?
HEMA Game Archive
Developed by Sean Franklin
GD4H project