How the game is played/scored. This should be information about WHAT to do, but please save WHY for the "Design" field.
Additional rules could be added because:
- You've decided that the game is better in every way with the new rule.
- You found a *slight* tweak that makes a small difference in a meaningful way. (If it's a big enough change just make a new game and tag it as a variant of this one.)
Asymmetric sparring game:
A can only cut with the short edge, and can target anywhere above the belt.
B can cut with either edge, but can only target the head.
Either side can thrust, but A can only thrust if it is initiated as a short edge cut (judge's discretion, toss this rule if it's too complicated).
Use whatever method for resolving doubles you want, or toss doubles.
This game is designed to encourage the zwerhaw. Like most zwerhaw games, it has paths to success that do not use the zwerhaw at all, so if you find your fencers are not using it, supplement with other games.
It can sometimes be hard to spot which edge someone is using, and which edge is which can get murky because the short edge person may tend to slowly turn the sword in their hand to make cutting with the short edge easier. Use your discretion in dealing with this and keep in mind whatever purpose you have in mind for the game.