How the game is played/scored. This should be information about WHAT to do, but please save WHY for the "Design" field.
Additional rules could be added because:
- You've decided that the game is better in every way with the new rule.
- You found a *slight* tweak that makes a small difference in a meaningful way. (If it's a big enough change just make a new game and tag it as a variant of this one.)
A Defend The Wall variant. Attacker [A] performs a series of attacks against the Defender [Z] until they can no longer chain into their next attack in a continuous motion. (aka they stutter), which constitutes one "exchange". A match is multiple exchanges, with each student being A and [Z] an equal amount of times. (Set the cap wherever you want.)
[A] can only use each attack once in the chain. (Define what are counted as attacks based on your schools source material.)
This is the simple version of the game, and can be done with any students. But the real fun is the source based component:
[Z] can call on any attack that occurred during the prior exchange. (But may have to re-enact it because [A] won't remember every action in their chain.)
If [A] and [Z] disagree about the name then the instructor will arbitrate. Anything that makes someone want to open a book is thrown out.
(If the instructor gets annoyed because [Z] is constantly challenging on attacks they know [A] knows, or constantly insisting on the wrong name, they award [A] victory for the match.)
In theory you can do thrusts and cuts with this, but in practice it always ends with chains of cuts.
A basic breakdown that is source agnostic might be:
Though this would be 2*2 + 2*2 + 2*2 + 2*2 = 16 possible attacks it is very unlikely anyone can do them in a smooth motion. (Remember, it ends when they can't chain smoothly into the next attack.) Also if you want to get really technical there is an "inside" and "outside" way to do a false edge cut meaning there would be two of each. Think sturtzhau vs shilhau.
This also works well as a non-competitive warmup activity with no-gear and foam swords.