How the game is played/scored. This should be information about WHAT to do, but please save WHY for the "Design" field.
Additional rules could be added because:
- You've decided that the game is better in every way with the new rule.
- You found a *slight* tweak that makes a small difference in a meaningful way. (If it's a big enough change just make a new game and tag it as a variant of this one.)
This game is similar to the Direct to Riposte game, but it goes on indefinitely until someone gets hit.
This must be an alternation of parry-riposte. If someone attacks twice in a row it is an auto-lose for them.
Some people really struggle with this one. Fencers who are used to constantly attacking will need to break all their habits just to execute what seems like a pretty natural flow of attack/defend actions to others. The forced parry-riposte patter (with no opportunity to attack twice) is a little bit artificial and non-representative, but I think the amount that it destabilizes people's tendency to always attack-attack-attack is well worth it.