How the game is played/scored. This should be information about WHAT to do, but please save WHY for the "Design" field.
Additional rules could be added because:
- You've decided that the game is better in every way with the new rule.
- You found a *slight* tweak that makes a small difference in a meaningful way. (If it's a big enough change just make a new game and tag it as a variant of this one.)
Fencing, but each fencer must hit all of the four openings in order, starting with upper left, then lower left, then lower right, then upper right. You can target the opening with a stab or a cut. Any cut below the arms counts as a lower opening. Proceed as normal in fencing, if a hit lands the match halts, if it is on target, that fencer now targets the next opening in the order, if it was off target then nothing is done. Hand and arm hits count as long as they are in the quadrant that is being targeted, fencer's and ref's discretion. First one to hit all four wins.
Doubles: if one side hits off target and the other hits on target, the on target hit scores. This is to prevent canceling valid hits with random doubles. If both sides hit on target, nothing is done. No afterblow.
This game is based on a game I played a long time ago, I think first at Longpoint 2016. In that version only the head was a target, and you had to hit the four quadrants of the head in order. This is that but with the full body instead of the head. I feel that it makes you think about fencing in interesting ways, because you need to target areas that you might not normally, and you need to pay attention to what your opponent is targeting.