HEMA Game Archive


How the game is played/scored. This should be information about WHAT to do, but please save WHY for the "Design" field.

Additional rules could be added because:
- You've decided that the game is better in every way with the new rule.
- You found a *slight* tweak that makes a small difference in a meaningful way. (If it's a big enough change just make a new game and tag it as a variant of this one.)


Why the rules are designed the way they are. What are the core skills targeted, and possible weaknesses.
Descriptions of the design iterations, failed attempts, or changes in thoughts are also helpful to other coaches.


Notes on what coaches have noticed playing this game with their students.


Video or article links

Get to the Chopper

Uploaded by Sean Franklin on 2022-11-13
Tags:   dupliern | hand_pressing | zwerhau | feint | slice | defend_the_wall | self_scaling |


[Z] stands in a fixed position and can not move their feet (like defend the wall they can not attack, only defend). A slice to the arms by [Z] is not a scoring action, but it is allowed to inhibit [A].
[A] can move freely and starts a few steps away from [Z]. They can only attack the head with cuts. (Feints are allowed and encouraged.)

A timer will shout "Go!" when the game begins. The two outcomes are:

  • [A] wins by managing to land a cut to [Z]'s head before the time expires.
  • [Z] wins by not being hit before the time runs out.

If [A] wins then the time interval will be shortened by 1 second for the next round. If [Z] wins the time interval will be lengthened by 1 second for the next round. (5 seconds is a good mid-range to start everyone at.)

(added 2023-03-22 by Sean Franklin)
Rules (added 2022-11-13 by Sean Franklin)

A really good addition is to give [Z] the option to thrust [A] in the face, and priority on doubles. This means that [A] must first clear the point before launching cuts, and gives way more opportunities for [Z] to bind them up/get the slice on their arms.

Note (added 2022-11-13 by Sean Franklin)

Using this game I took brand new students who were struggling to understand what a zwerhau was, and had them able to chain zwercopter with feints within 15 minutes. They even inadvertently discovered dupliern. 

to Wat?
HEMA Game Archive
Developed by Sean Franklin
GD4H project