How the game is played/scored. This should be information about WHAT to do, but please save WHY for the "Design" field.
Additional rules could be added because:
- You've decided that the game is better in every way with the new rule.
- You found a *slight* tweak that makes a small difference in a meaningful way. (If it's a big enough change just make a new game and tag it as a variant of this one.)
This is a longsword game, it will not work as-is with 1h weapons.
A fencer can only score if:
This can also be improved by adding a target/action that is always viable to hit, even when both fencers have two hands on the sword. Example "thrust to the head only". Then the initial maneuvering before the grapple happens has more context, as there is a potential threat over and above just the sword grab.
Make sure the scoring action is reasonably easy to defend, or else you'll just see out-fencing and no grappling.