HEMA Game Archive


Rules

How the game is played/scored. This should be information about WHAT to do, but please save WHY for the "Design" field.

Additional rules could be added because:
- You've decided that the game is better in every way with the new rule.
- You found a *slight* tweak that makes a small difference in a meaningful way. (If it's a big enough change just make a new game and tag it as a variant of this one.)


Design

Why the rules are designed the way they are. What are the core skills targeted, and possible weaknesses.
Descriptions of the design iterations, failed attempts, or changes in thoughts are also helpful to other coaches.

Note

Notes on what coaches have noticed playing this game with their students.

Media

Video or article links

Grab or Go

Uploaded by Stephen Cheney on 2022-01-23
Tags:   ringen_am_schwert | grapple_transition | grapple | longsword |

Rules

This is a longsword game, it will not work as-is with 1h weapons.

A fencer can only score if:

  • With a 1h attack if they are engaging their opponent in a grapple.
  • If their opponent has only 1h on the sword.
Rules (added 2022-01-23 by Stephen Cheney)

This can also be improved by adding a target/action that is always viable to hit, even when both fencers have two hands on the sword. Example "thrust to the head only". Then the initial maneuvering before the grapple happens has more context, as there is a potential threat over and above just the sword grab. 

Make sure the scoring action is reasonably easy to defend, or else you'll just see out-fencing and no grappling.

Design (added 2022-01-23 by Stephen Cheney)
The focus is on the transition to grapple. The fencer who hesitates will be at a major disadvantage because they get their sword grabbed before they can do anything. The fencer who goes in too early for a grapple will be hit by a 2h attack from their opponent.
to Wat?
HEMA Game Archive
Developed by Sean Franklin
GD4H project