How the game is played/scored. This should be information about WHAT to do, but please save WHY for the "Design" field.
Additional rules could be added because:
- You've decided that the game is better in every way with the new rule.
- You found a *slight* tweak that makes a small difference in a meaningful way. (If it's a big enough change just make a new game and tag it as a variant of this one.)
Set up like the Direct Attack game. An Attacker is cued up to do a direct attack that is known to the Defender.
This is the Direct to Grapple and Direct to Riposte games put together. It is slightly less focused on each of these, but does work on the interplay of closing the gap from out-fencing and grappling. The defender has the option to try to suppress a grapple attempt by keeping the sword free to land a riposte, or by entering into the grapple pro-actively since they have the huge advantage given they only have to force a stalemate.