HEMA Game Archive


Rules

How the game is played/scored. This should be information about WHAT to do, but please save WHY for the "Design" field.

Additional rules could be added because:
- You've decided that the game is better in every way with the new rule.
- You found a *slight* tweak that makes a small difference in a meaningful way. (If it's a big enough change just make a new game and tag it as a variant of this one.)


Design

Why the rules are designed the way they are. What are the core skills targeted, and possible weaknesses.
Descriptions of the design iterations, failed attempts, or changes in thoughts are also helpful to other coaches.

Note

Notes on what coaches have noticed playing this game with their students.

Media

Video or article links

Referee mistake!

Uploaded by Tea Kew on 2023-12-31
Tags:   adaptability | doubles |

Rules

This game can be played in any form of judged sparring that has a method to adjudicate double hits, e.g. target priority; tactical priority, etc.


  • Fence as normal with a referee.
  • Each fencer has two “appeals” (if you’re fencing to less than 7 points or so, go down to one appeal)
  • On any double hit, one fencer can spend an appeal to have the call ruled in their favour. 
Design (added 2023-12-31 by Tea Kew)

This game is mostly for the laughs, but it can also be useful to teach mental resilience when a good touch is overturned by a cheeky opponent. 


Note (added 2023-12-31 by Tea Kew)

A variation is to allow fencers to re-appeal their opponent’s appeal to flip the call back.

to Wat?
HEMA Game Archive
Developed by Sean Franklin
GD4H project