How the game is played/scored. This should be information about WHAT to do, but please save WHY for the "Design" field.
Additional rules could be added because:
- You've decided that the game is better in every way with the new rule.
- You found a *slight* tweak that makes a small difference in a meaningful way. (If it's a big enough change just make a new game and tag it as a variant of this one.)
This game can be played in any form of judged sparring that has a method to adjudicate double hits, e.g. target priority; tactical priority, etc.
This game is mostly for the laughs, but it can also be useful to teach mental resilience when a good touch is overturned by a cheeky opponent.
A variation is to allow fencers to re-appeal their opponent’s appeal to flip the call back.