HEMA Game Archive


How the game is played/scored. This should be information about WHAT to do, but please save WHY for the "Design" field.

Additional rules could be added because:
- You've decided that the game is better in every way with the new rule.
- You found a *slight* tweak that makes a small difference in a meaningful way. (If it's a big enough change just make a new game and tag it as a variant of this one.)


Why the rules are designed the way they are. What are the core skills targeted, and possible weaknesses.
Descriptions of the design iterations, failed attempts, or changes in thoughts are also helpful to other coaches.


Notes on what coaches have noticed playing this game with their students.


Video or article links

The Other Tapping Game

Uploaded by Nathan Weston on 2023-12-08
Tags:   bind_work | bind_sparring |


Fence from the bind with whatever basic rules you like (e.g. Bind Priority). Either fencer may also score by tapping the floor with their sword and returning to the bind without getting hit. They may not retreat during their floor tap, but can move their feet prior to leaving the bind in order to set it up.

Design (added 2023-12-08 by Nathan Weston)

This is meant to teach people to focus on their opponent's openings rather than chasing the sword around. And conversely to recognize when the opponent is chasing your sword and exploit it. Like Sean's Tapping Game, it is more about positioning than reaction time. A fencer who is waiting passively will find it very hard to hit during the opponent's tap, but one who is actively seeking to attack will often be able to take the opportunity when it arises.

to Wat?
HEMA Game Archive
Developed by Sean Franklin
GD4H project