How the game is played/scored. This should be information about WHAT to do, but please save WHY for the "Design" field.
Additional rules could be added because:
- You've decided that the game is better in every way with the new rule.
- You found a *slight* tweak that makes a small difference in a meaningful way. (If it's a big enough change just make a new game and tag it as a variant of this one.)
Both start in a point high guard (ie vom tag), only thrusts are counted as valid. Each fencer gets 2 actions before they have to reset.
When I play this I allow and unlimited amount of actions after the initiation.
I also allow any point back guards, which in effect means they can start from a low-cutting guard like nebenhut.