HEMA Game Archive


Rules

How the game is played/scored. This should be information about WHAT to do, but please save WHY for the "Design" field.

Additional rules could be added because:
- You've decided that the game is better in every way with the new rule.
- You found a *slight* tweak that makes a small difference in a meaningful way. (If it's a big enough change just make a new game and tag it as a variant of this one.)


Design

Why the rules are designed the way they are. What are the core skills targeted, and possible weaknesses.
Descriptions of the design iterations, failed attempts, or changes in thoughts are also helpful to other coaches.

Note

Notes on what coaches have noticed playing this game with their students.

Media

Video or article links

Cut-to-Thrust Game

Uploaded by Stephen Cheney on 2021-04-18
Tags:   schilhaw | winding | zornhau | approach | cut_to_thrust |

Rules

Both start in a point high guard (ie vom tag), only thrusts are counted as valid. Each fencer gets 2 actions before they have to reset.

Rules (added 2023-01-08 by Sean Franklin)

When I play this I allow and unlimited amount of actions after the initiation. 

  1. Two hands must remain on your sword at all times, no blade grabs or grappling. (Though this does not preclude half swording if they wanted to.)
  2. If a fighter breaks measure they must return to a point back guard before they can initiate another attack.

I also allow any point back guards, which in effect means they can start from a low-cutting guard like nebenhut.

to Wat?
HEMA Game Archive
Developed by Sean Franklin
GD4H project