How the game is played/scored. This should be information about WHAT to do, but please save WHY for the "Design" field.
Additional rules could be added because:
- You've decided that the game is better in every way with the new rule.
- You found a *slight* tweak that makes a small difference in a meaningful way. (If it's a big enough change just make a new game and tag it as a variant of this one.)
Take a pair of knee-length socks. Roll up one of the socks and stuff it in the toe of the other to make a battle sock. Fight!
Variation: front vs back
[A] can only score by hitting the back of their opponent's torso
[B] can only score by hitting the front of their opponent's torso
This version encourages offline movement and close-range fighting. And spin moves. It's good for getting people to try out different things with their footwork, though many of the movements that emerge won't be directly useful in fencing.
Same rules as the basic version, except you can only move by hopping. Both feet must leave the ground and land at roughly the same time.
This is pretty physically demanding, and develops the ability to move explosively and absorb force when landing. Not recommended for beginners.
I got the idea of fighting with socks from one of the other GD4H people, I don't remember who. These are the rules I use for it in my classes.
This base version of this is essentially Pursuit Shuffle played with socks.