HEMA Game Archive


How the game is played/scored. This should be information about WHAT to do, but please save WHY for the "Design" field.

Additional rules could be added because:
- You've decided that the game is better in every way with the new rule.
- You found a *slight* tweak that makes a small difference in a meaningful way. (If it's a big enough change just make a new game and tag it as a variant of this one.)


Why the rules are designed the way they are. What are the core skills targeted, and possible weaknesses.
Descriptions of the design iterations, failed attempts, or changes in thoughts are also helpful to other coaches.


Notes on what coaches have noticed playing this game with their students.


Video or article links

Tall vs Short

Uploaded by Stephen Cheney on 2022-03-14
Tags:   uberlauffen | vom_tag | approach | no_retreat | parry_riposte |


A is the "shorter fencer" is the"taller fencer" (either can be either height, that is just the convention of the roles). Both fencers start in a point high shoulder guard. B stands in one spot, A starts from out of distance and is free to move closer or further as they please. At any time, either side can attack only with a downward cut to the head, which the other side may attempt to parry riposte to any target above the belt. Counterattacks and renewals do not count. If the parry riposte is parried, then the person who parries it wins. Goal for both sides is to land a hit or to parry a riposte.

to Wat?
HEMA Game Archive
Developed by Sean Franklin
GD4H project