How the game is played/scored. This should be information about WHAT to do, but please save WHY for the "Design" field.
Additional rules could be added because:
- You've decided that the game is better in every way with the new rule.
- You found a *slight* tweak that makes a small difference in a meaningful way. (If it's a big enough change just make a new game and tag it as a variant of this one.)
Set up a barrier that is about armpit height.
There should also be some mechanism to keep people from backing up too far.
This is named after fictional character Wilson, the TV show Home Improvement.
The idea is pretty simple, to explore thrusting mechanics on the high line, instead of the most obvious low line getting under the hands/blade by using disengages. You can learn all your winds, as well as how to disengage the blade from an upper hanging.