HEMA Game Archive


How the game is played/scored. This should be information about WHAT to do, but please save WHY for the "Design" field.

Additional rules could be added because:
- You've decided that the game is better in every way with the new rule.
- You found a *slight* tweak that makes a small difference in a meaningful way. (If it's a big enough change just make a new game and tag it as a variant of this one.)


Why the rules are designed the way they are. What are the core skills targeted, and possible weaknesses.
Descriptions of the design iterations, failed attempts, or changes in thoughts are also helpful to other coaches.


Notes on what coaches have noticed playing this game with their students.


Video or article links

Wilson Game

Uploaded by Sean Franklin on 2024-02-11
Tags:   ochs | winding | thrust |


Set up a barrier that is about armpit height.

  • The only scoring action is a thrust above the barrier. (Both hands must stay on your own sword hilt)
  • Going forward and knocking the barrier over is an instant loose.

There should also be some mechanism to keep people from backing up too far.

Design (added 2024-02-11 by Sean Franklin)

This is named after fictional character Wilson, the TV show Home Improvement.

The idea is pretty simple, to explore thrusting mechanics on the high line, instead of the most obvious low line getting under the hands/blade by using disengages. You can learn all your winds, as well as how to disengage the blade from an upper hanging.

to Wat?
HEMA Game Archive
Developed by Sean Franklin
GD4H project