How the game is played/scored. This should be information about WHAT to do, but please save WHY for the "Design" field.
Additional rules could be added because:
- You've decided that the game is better in every way with the new rule.
- You found a *slight* tweak that makes a small difference in a meaningful way. (If it's a big enough change just make a new game and tag it as a variant of this one.)
One of the fencers is nominated at the narrator, and then they fight until a scoring action is landed. (The narrator role switches every exchange.)
After a hit the narrator must describe why the hit happened, ie why the defender was unsuccessful in their defense. The "audience" will determine if they are satisfied or not satisfied with the explanation. ("Audience" in most cases will be a single person watching). Examples:
Scoring:
Doubles:
You could throw the double out, or have the narrator explain the double, and if they satisfy the audience then no points. If they fail then the opponent gets a chance and if they can satisfy the audience they instead get the point.