How the game is played/scored. This should be information about WHAT to do, but please save WHY for the "Design" field.
Additional rules could be added because:
- You've decided that the game is better in every way with the new rule.
- You found a *slight* tweak that makes a small difference in a meaningful way. (If it's a big enough change just make a new game and tag it as a variant of this one.)
Normal fencing under the priority ruleset of your choice.
Point cap between 5 - 10, depending on how frequently you want to shift partners.
If you have people who aren't going to try to game the doubles then this isn't a useful game at all. In general you can see these types of matchups:
For best results use different (though reasonable) priority rules every time. So that rather than learning how to optimize for a specific game they learn to think about the overall tactics and how the exchange is going down.