HEMA Game Archive


How the game is played/scored. This should be information about WHAT to do, but please save WHY for the "Design" field.

Additional rules could be added because:
- You've decided that the game is better in every way with the new rule.
- You found a *slight* tweak that makes a small difference in a meaningful way. (If it's a big enough change just make a new game and tag it as a variant of this one.)


Why the rules are designed the way they are. What are the core skills targeted, and possible weaknesses.
Descriptions of the design iterations, failed attempts, or changes in thoughts are also helpful to other coaches.


Notes on what coaches have noticed playing this game with their students.


Video or article links

Kakariko Chicken

Uploaded by Jack Berggren-Elers on 2024-03-24
Tags:   decision_to_commit | direction_change | parry_riposte | finnish_chicken |


This game is based on the Finnish Chicken, ratchet version. Both fencers start a distance apart and approach each other, but are unable to back up. At some point one of the two decides to attack first (and becomes the Initiator) , and the other (the Responder) must defend.

Unlike the normal Finnish Chicken, defending the attack does not end the game. If the initial attack hits, the Initiator wins. If the attack fails to hit, the Responder must hit them back to win. The Initiator must back up as fast as possible until they are behind their safe line, and the Responder may throw as many attacks as possible while chasing the Initiator. Should the Initiator retreat behind their safe line without being hit, they will win.

  • Initial attack hits: Initiator win
  • Initial attack completely avoided: Responder win
  • Initial attack parried, Initiator retreats behind safe line without being hit: Initiator win
  • Initial attack parried, Responder lands a follow up attack: Responder win

Note (added 2024-03-24 by Sean Franklin)

The game was named after Legend of Zelda. Where if you mess with a chicken they strike back you up and you have to run away.

to Wat?
HEMA Game Archive
Developed by Sean Franklin
GD4H project