How the game is played/scored. This should be information about WHAT to do, but please save WHY for the "Design" field.
Additional rules could be added because:
- You've decided that the game is better in every way with the new rule.
- You found a *slight* tweak that makes a small difference in a meaningful way. (If it's a big enough change just make a new game and tag it as a variant of this one.)
IMPORTANT: This can escalate and be a safety concern, please see Design Notes
Starts with the same framework as Finnish Chicken. Both in right vom tag, and the only attack allowed is a direct attack to the head from the right. Unlike the Finnish Chicken you are allowed, and expected, to defend with an attack to the head of your own.
Be very careful when playing this with steel, as if people are new/frustrated they may escalate by just starting to smash through to the head harder. In that case it is best to play with foams, as having people escalate and try to crash to the head harder is part of the game.
Once people get the hang of it the game becomes more about tactics and timing that smashing through with the hardest attack. Being the first to attack has a huge advantage in terms of being able to break through the attack. But it also affords tactical superiority, because if they respond to the disadvantage with parrying instead of attacking you can then start feinting fast attacks to win. Likewise using distance to have them commit to attacking from to far away, and missing, or luring them too close to react to the direct attack, are also good strategies. In my experience they quickly figured out that repeatedly smashing swords wasn't all that helpful.