How the game is played/scored. This should be information about WHAT to do, but please save WHY for the "Design" field.
Additional rules could be added because:
- You've decided that the game is better in every way with the new rule.
- You found a *slight* tweak that makes a small difference in a meaningful way. (If it's a big enough change just make a new game and tag it as a variant of this one.)
Fencers start and may both try to hit each other with a direct attack.
If one fencer chooses to parry, the attacker wins on completing a renewed attack, even if it is parried or voided, or if the fencer is hit while doing it. The parrying fencer wins if they can physically disrupt the renewed action from taking place.
Double hits on the attack are thrown out, so are double hits if both fencers assumed they were doing the initial attack.
(We dubbed this the "Swedish Chicken" because it's an elaboration on the Finnish Chicken by a Swede. Jack does not approve.)
Game names are cooler if they're alliterative. Otherwise why even bother.