HEMA Game Archive


How the game is played/scored. This should be information about WHAT to do, but please save WHY for the "Design" field.

Additional rules could be added because:
- You've decided that the game is better in every way with the new rule.
- You found a *slight* tweak that makes a small difference in a meaningful way. (If it's a big enough change just make a new game and tag it as a variant of this one.)


Why the rules are designed the way they are. What are the core skills targeted, and possible weaknesses.
Descriptions of the design iterations, failed attempts, or changes in thoughts are also helpful to other coaches.


Notes on what coaches have noticed playing this game with their students.


Video or article links

Ruinous Remise

Uploaded by Jack Berggren-Elers on 2022-07-18
Tags:   hand_pressing | grapple | slice | finnish_chicken |


Fencers start and may both try to hit each other with a direct attack.

If one fencer chooses to parry, the attacker wins on completing a renewed attack, even if it is parried or voided, or if the fencer is hit while doing it. The parrying fencer wins if they can physically disrupt the renewed action from taking place.

Double hits on the attack are thrown out, so are double hits if both fencers assumed they were doing the initial attack.

Note (added 2023-01-20 by Sean Franklin)

(We dubbed this the "Swedish Chicken" because it's an elaboration on the Finnish Chicken by a Swede. Jack does not approve.)

Note (added 2023-01-26 by Jack Berggren-Elers)

Game names are cooler if they're alliterative. Otherwise why even bother.

Note (added 2023-12-22 by Stephen Cheney)
We find that Swedish Chicken is a great helpful game, but you need to get a feel for it first.
to Wat?
HEMA Game Archive
Developed by Sean Franklin
GD4H project