HEMA Game Archive


How the game is played/scored. This should be information about WHAT to do, but please save WHY for the "Design" field.

Additional rules could be added because:
- You've decided that the game is better in every way with the new rule.
- You found a *slight* tweak that makes a small difference in a meaningful way. (If it's a big enough change just make a new game and tag it as a variant of this one.)


Why the rules are designed the way they are. What are the core skills targeted, and possible weaknesses.
Descriptions of the design iterations, failed attempts, or changes in thoughts are also helpful to other coaches.


Notes on what coaches have noticed playing this game with their students.


Video or article links

Cat on a Hot Tin Roof

Uploaded by Sean Franklin on 2022-09-22
Tags:   constant_motion | no_retreat | seeing_openings | grublein |


[Cat] and [Stoic] roles. 
  • [Cat] is not allowed to stop moving, and not allowed to hold any guard position. (aka constantly moving)
  • [Stoic] has one foot planted and can only move the other. They must wait in their chosen guard and can't switch.
to Wat?
HEMA Game Archive
Developed by Sean Franklin
GD4H project