Tag: game design

  • Causing Attraction: Non-Dominant Foot Forward in Longsword Fencing

    In ecological dynamics, the term Attractor or Movement Attractor shows up every now and then. Attractors can be seen as preferred motor pattern solutions in the current activity context. When an action is seen as intuitive or habitual, it might be the attractor at work. Habit and intuition can be nebulous concepts however, so to…

  • Closed and Open Games

    Is there any pair of terms more popular in coaching than “open” and “closed”? Just in common use in my HEMA circles, we have “eyes open” and “eyes closed” (after Zbigniew Czajkowski); “open loop” and “closed loop” (confusingly, “eyes open” == “closed loop”); and “open double” and “closed double” from Longpoint’s rules. And I’m sure…

  • Why I Don’t Allow Gayszlen In My Tournaments

    Why I Don’t Allow Gayszlen In My Tournaments

    This is pretty simple to introduce, I don’t allow Gayszlen in the tournaments I write rules for. The reasons for this are actually pretty multifaceted, including: Before we start, I want to emphasize that any of these reasons alone is probably not enough. These types of one-handed strikes are probably not an egregious enough violation…

  • CLA is Not Games

    A misconception that I see a lot, especially among people who have a passing familiarity with the term but have not looked at it closely, is that the constraints-led approach (CLA) means learning through games. I’m even willing to take partial responsibility for this; after all, this website is called “Game Design for HEMA,” and…

  • Types of Training Games

    All models are wrong, but some are useful George Box To say that you can easily classify training games would be a lie. You can probably come up with multiple different taxonomies that are all mostly accurate, and all have different strengths and flaws. The usefulness of such a model isn’t in the fact that it…

  • My Journey to Right-of-Way

    At this point in my longsword career, right-of-way is one of my favorite rulesets to fence under. Before you get disgusted and click away, hear me out – I wasn’t always like this, I used to be a right-of-way hater just like most of the HEMA community. It was a slow transition over the course…

  • AG Open 2023 Stats – Point Values vs Targets Hit

    I haven’t posted my usual Friday article for the past 2 weeks. Two Fridays ago it was because I was at the AG Open event in Plymouth Michigan to compete, ref, and lecture. Last week I just forgot. But now we’re back, and I’m going to post something related to the event. Something that I…

  • On External Triggers

    A core tenet of the ecological approach states that fencing is mostly defined by a constant interaction loop between the two fencers: the decisions I make are based on my opponent’s behaviour, and these will in turn influence their next action. This obvious claim should not be news to most HEMA fencers (or at least,…

  • 6 Bad Games – Lessons From The Rondo

    The following are the results of a game design challenge to design games which have the biggest discrepency between their apparent usefulness and their actual ability to teach sills. Sean FranklinGame List: 6 Games for a Complete FencerExplanation (and introduction to the challenge): 6 Bad Games – Lessons From The Rondo Tea KewGame List: 6…

  • Breaking the feedback loop to make bad games

    The following are the results of a game design challenge to design games which have the biggest discrepency between their apparent usefulness and their actual ability to teach sills. Sean FranklinGame List: 6 Games for a Complete FencerExplanation (and introduction to the challenge): 6 Bad Games – Lessons From The Rondo Tea KewGame List: 6…