Tag: Contest

  • Breaking the feedback loop to make bad games

    The following are the results of a game design challenge to design games which have the biggest discrepency between their apparent usefulness and their actual ability to teach sills. Sean FranklinGame List: 6 Games for a Complete FencerExplanation (and introduction to the challenge): 6 Bad Games – Lessons From The Rondo Tea KewGame List: 6…