Category: Implementation

  • Constraining the Squinter to Fix Cutting Issues

    Constraining the Squinter to Fix Cutting Issues

    At Bucks, we go through the Lew Gloss in order on a cycle, which helps inform what we will work on in a particular practice. We recently started the schillhaw (which I will henceforth refer to as “squinter”), and it reminded me of common issues people tend to have with it. One of the most…

  • On External Triggers

    A core tenet of the ecological approach states that fencing is mostly defined by a constant interaction loop between the two fencers: the decisions I make are based on my opponent’s behaviour, and these will in turn influence their next action. This obvious claim should not be news to most HEMA fencers (or at least,…

  • Action Capacities and Footwork

    Recently the longsword classes at Athena School of Arms have been focusing on footwork, with really good results. Most of our beginner and intermediate students (roughly 6 months-2 years experience) have shown significant improvements. This is a lot better than our past attempts to teach footwork, so I wanted to take a look at what…

  • 6 Bad Games – Lessons From The Rondo

    The following are the results of a game design challenge to design games which have the biggest discrepency between their apparent usefulness and their actual ability to teach sills. Sean FranklinGame List: 6 Games for a Complete FencerExplanation (and introduction to the challenge): 6 Bad Games – Lessons From The Rondo Tea KewGame List: 6…

  • 6 Games to Shit Up Your Fencing

    The following are the results of a game design challenge to design games which have the biggest discrepency between their apparent usefulness and their actual ability to teach sills. Sean FranklinGame List: 6 Games for a Complete FencerExplanation (and introduction to the challenge): 6 Bad Games – Lessons From The Rondo Tea KewGame List: 6…

  • 6 Games for a Complete Fencer

    The following are the results of a game design challenge to design games which have the biggest discrepency between their apparent usefulness and their actual ability to teach sills. Sean FranklinGame List: 6 Games for a Complete FencerExplanation (and introduction to the challenge): 6 Bad Games – Lessons From The Rondo Tea KewGame List: 6…

  • 6 Games to Teach Meyer-style Fencing

    The following are the results of a game design challenge to design games which have the biggest discrepency between their apparent usefulness and their actual ability to teach sills. Sean FranklinGame List: 6 Games for a Complete FencerExplanation (and introduction to the challenge): 6 Bad Games – Lessons From The Rondo Tea KewGame List: 6…

  • 6 Games to Clean Up Your Fencing

    The following are the results of a game design challenge to design games which have the biggest discrepency between their apparent usefulness and their actual ability to teach sills. Sean FranklinGame List: 6 Games for a Complete FencerExplanation (and introduction to the challenge): 6 Bad Games – Lessons From The Rondo Tea KewGame List: 6…

  • Direct Attack Drill and Distance

    The Direct Attack drill has been one of my favorite games since we have started doing game-centric classes at Bucks, for several reasons, some of which I have stated in previous articles. However, as I have been thinking about the ideas of specifying and non-specifying information, I think it’s time to revisit this long used…

  • Game Design Process: The RPS Method

    Game Design Process: The RPS Method

    Designing a good training game is not easy or straightforward. But having a method to help guide the process makes it easier.