Category: Case studies

  • CLA Adventures with the Zornhaw

    Over the last week or so, we have been going over the zornhaw at my club, and I wanted to go through some of the process of trying to find a game that encourages people to do it without explicitly telling them to do it. By that I mean I’m trying to avoid things like…

  • An Ecological Approach to Warmups

    Warmups are an important, but often neglected part of a HEMA class. A good warmup helps prevent injury and prepares you for optimal physical performance. We know that physical capability influences our perception of affordances, so training without warming up could even affect how we learn. But I get why warmups are neglected: they can…

  • Tip High, Hands Low – External Cue Lessons From Cutting With Synthetic and Foam Swords

    Tip High, Hands Low – External Cue Lessons From Cutting With Synthetic and Foam Swords

    Today I finished building a new paper cutting stand which I described in: Alternative Cutting Stand Design For Paper. The details of the cutting stand construction are covered in the other article, as the name suggests. But in the process of testing I needed to do some bad cuts to test the stand. And it…

  • Fencer vs Fighter: A Case Study on How Adding More Options Can Make You Worse

    This is an interesting case that has come to light over the past several months for me, which involves two games: Soviet Foil Drill (SFD), and Fencer vs Fighter (FvF).  SFD: One side has a sword and the other doesn’t, sword side tries to land a hit to the head, if they hit they win,…

  • Revenge of the Finnish Chicken

    After doing my initial investigations to why people don’t get close enough when doing the Finnish Chicken game. Since then I’ve tried more and learned more.

  • F*ck The Finnish Chicken – A Case Study of CLA Games Implementation

    F*ck The Finnish Chicken – A Case Study of CLA Games Implementation

    Doing games based/CLA is more than just sitting back and watching. This is a case study of using training activities to try to achieve what direct instruction can’t.