Category: Design

  • 6 Bad Games – Lessons From The Rondo

    The following are the results of a game design challenge to design games which have the biggest discrepency between their apparent usefulness and their actual ability to teach sills. Sean FranklinGame List: 6 Games for a Complete FencerExplanation (and introduction to the challenge): 6 Bad Games – Lessons From The Rondo Tea KewGame List: 6…

  • Breaking the feedback loop to make bad games

    The following are the results of a game design challenge to design games which have the biggest discrepency between their apparent usefulness and their actual ability to teach sills. Sean FranklinGame List: 6 Games for a Complete FencerExplanation (and introduction to the challenge): 6 Bad Games – Lessons From The Rondo Tea KewGame List: 6…

  • Game Design Process: The RPS Method

    Game Design Process: The RPS Method

    Designing a good training game is not easy or straightforward. But having a method to help guide the process makes it easier.

  • Where is “Defend the Wall”?

    Defend The Wall, Definition: The defender is standing in a fixed location and cannot move or attack – their only action is to parry the attacker. The attacker, as the name suggests, feeds attacks to the defender. There is no defined end, it goes based on the time or number of attacks specified by the…

  • Failure to Withdraw – A Game Design Puzzle

    Since Summer of 2021, my club Bucks has been using an in-house ruleset that I call “Weighted Right-of-Way” (WRoW), in which all clean hits are worth 2, and a double hit with priority is worth 1. Before I get into it, what is “right-of-way” anyway? Basically it’s a method of resolving double hits (both fencers…

  • Putting it into games: Keep fencers playing

    For any coach or instructor interested in tuning your sessions to be more based around games, a useful early consideration is how you structure your sessions to keep fencers focused on the task of the game and what they want to achieve with it. When I first started using more game-like sessions it wasn’t initially…

  • Fencing and Street Design

    I’m going to write about street design for a short while, but trust me, I promise I will relate it to fencing. This will be especially relatable for people who grew up in a car-dependent suburban area like I did. If you did, I’m sure you have been on a street that is very straight…